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Put together by the company of the same name, AMD would be partnering with Raptr to produce an AMD branded version of the utility called the “AMD Gaming Evolved App, Powered By Raptr”. On top of being able to set up my own recording solution, the whole GEC client just feels like bloat, with the handful of times I've tried to use the optimised settings just not working too well and often suggesting settings quite a distance from what I would choose.ĪMD's Gaming Evolved Application During AMD’s “partner time” block at the, one of the projects presented was the Raptr social networking and instant messaging application. So there's some rather hard limits to what the system seems to be capable of, compared to what I've heard about Nvidia's kit. On top of this, a bit rate of 18-20Mbps with low quality lets me record at 1080p60, but any higher than that and it will dip. It turns out that there's a hard resolution limit of 1920x1080, which is disappointing when I game at 1920x1200, but setting Dxtory to clip the recorded image works means that it works almost universally for me. It instead helped me to discover the openencodevfw plug in that I could use with Dxtory (there's also a fork of OBS that uses it), wherein I was able to fiddle with settings and test the limits of the 7970/280X chipset.
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I tried this out after the update that added the game DVR functionality, but it didn't seem to work all that well. Monday, JThe main thing for me is that the whole GEC client feels like bloat compared to a custom set up.
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The Gaming Evolved Client 4.0 update will be released later today, and should be available both as an automatic client update and as a download from AMD's. The built-in video uploading is fairly clever – many, if not most of these recordings will be destined for YouTube – though I’m not sure how frequently gameplay videos are uploaded directly to YouTube without editing (something that notably Sony included as part of their replay sharing package on the PS4). The replay share feature allows for replays to be uploaded to YouTube and simultaneously listed in the Raptr community showcase, complete with comments and hashtags. Finally, with the release of the 4.0 client the Raptr team is looking to parlay the GVR functionality into their larger social networking ambitions, with the final feature addition of the new client being a dedicated community replay showcase.
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In any case, at 5000 games we have no way to fully validate this claim – and meanwhile we’d note that GeForce Experience worked with all 12 of our test games out of the box – but it’s worth pointing out that for technical reasons it’s important for GEC to support so many games.įinally the in-game overlay HUD icons for the GVR functionality has also been overhauled to make it clearer when the Record and Replay functions are in use and how to use them, with the HUD being hideable when not in use. And indeed the Raptr team is claiming that they now support 5000 games, versus is 169 for NVIDIA’s GeForce Experience (a claim NVIDIA strongly disagrees with since they don't even use whitelists).
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Otherwise our other 11 games were detected just fine. The actual recording process itself is rather generic and Bioshock is supposed to be supported, so this would seem to expose some weaknesses in GEC’s launch detection process rather than a lack of (intended) support. Of the dozen games we’ve tried, all of these games are on the compatibility list and their installations are detected, but GEC stubbornly can’t detect the launch of Bioshock Infinite and hence can’t record it. GEC will only enable recording for games it can detect – this essentially serving as a whitelist of sorts – and it needs to be able to both detect the installation of a game and its launch.